Diving into using one of the world’s most popular game development engines

Experiments in Unity

GAME DESIGN HIGHLIGHTS

Iterative learning sequences highlight game development and design principles applied in a final project.

My First-Person Shooter

This was developed in Unity over several weeks as the concepts of texture maps, hitboxes, and interactive audio were taught.

Neon Pong

This assignment introduced the concept of networked gameplay. I decided to create a classic Pong game using Mirror Networking.

Desert Dashers

The final project in Game Design II had to incorporate three game elements learned during the class. The three chosen elements:

  • Had to incorporate a texture map. The sky dome includes a star-patterned texture map.

  • Had to incorporate machine learning. The other "players" on carts were trained using TensorFlow.

  • Had to incorporate interactive sound. Wwise was used to create the interactive audio elements.